Sunday, April 17, 2016

What is Protocol Oriented Programming to me?

I have had numerous conversations about what exactly is Protocol Oriented Programming since my Protocol Oriented Programming with Swift book was released.   Everyone I spoke to seemed to have his or her own opinion about what POP is.  Out of all of those conversations I think this is the best explanation that I heard “Programming with an orientation toward the use of protocols for abstraction”. 

So what do we mean when we say that POP is “Programming with an orientation toward the use of protocols for abstraction”?  Quite simply my interpretation of this is with POP we should be programming to a protocol and not to an implementation.  This is very similar to other languages where we use interfaces however Protocols in Swift take a more predominate role within the language itself where as other languages, like C# and Java, the interface really takes a back seat to the class hierarchy.

In my POP vs OOP post I demonstrated a lot more than just the protocol so you may be asking yourself what are all of the other features that I talked about.  This is very similar to saying that Object Oriented programing is based on the concept of programming with objects.  Now we all know that good OOP design is about a lot more than just the object, similarly good POP design is about more than just the protocol which is why I think Apple introduced Protocol Extensions during their POP presentation (I could be wrong about and it is just my opinion).

So what makes for a good POP design?  The post that I wrote that compared OOP to POP  really showed what I think is good POP design.  You could also pick up my Protocol OrientedProgramming with Swift book on the subject as well :).  In this post rather than going in depth in to POP design I would like to touch on a couple of points that people have brought up to me based on my book and earlier post.

Protocol Extensions are simply syntactic sugar

When people say that Protocol extensions are simply syntactic sugar they are absolutely correct however there is nothing wrong with syntactic sugar.  There are other ways that we can avoid duplicate code when using value types however protocol extensions are very convenient and also gives us good code organization however for good code organization we do want to avoid having multiple extensions for a single protocol or type.  For example we should avoid this unless each extension has different constraints defined.

protocol Foo {
    var x: Int {get set}
}

extension Foo {
    func add(y: Int) -> Int {
        return x + y
    }
}

extension Foo {
    func sub(y: Int) -> Int {
        return x - y
    }
}

Use Protocol Extensions with caution and use constraints where necessary
It is very ease to simply add a protocol extension without thinking too much about the types that conform to the protocol.  For example in my POP book I used the following example of how to extend the CollectionType protocol.  I then followed it  up in my book up by pointing out how this extension does not work for all types that conform to the CollectionType protocol like the Dictionary type therefore we either needed to use a constraint to limit the implementations that received this functionality or only extend the specific implementation that needs this functionality..

extension CollectionType {
    func evenElements() -> [Generator.Element] {
       
        var index = self.startIndex
        var result: [Generator.Element] = []
        var i = 0
        repeat {
            if i % 2 == 0 {
                result.append(self[index])
            }
            index = index.successor()
            i += 1
        } while (index != self.endIndex)
       
        return result
    }
   
    func shuffle() -> [Self.Generator.Element] {
        return sort(){ left, right in
            return arc4random() < arc4random()
        }
    }
}


Avoid getting to granular with your protocols

To me, making smaller more specific protocols and using protocol inheritance and composition as I illustrated in my POP vs OOP post is an advantage that POP design has over OOP design however it was pointed out to me by a very smart person that we need to avoid getting to granular with our protocol designs.  In OOP we have the problem where we get large monolithic super classes and sometimes this can not be avoided however with POP we as programmers and architects need to avoid making our protocols to granular.  The following code illustrates what we want to avoid.

protocol FooAdd {
    func add(x: Int, y: Int) -> Int
}

protocol FooSub {
    func sub(x: Int, y: Int) -> Int
}

protocol FooMul {
    func mul(x:Int, y: Int) -> Int
}


struct Bar1: FooAdd, FooSub, FooMul {
    func add(x: Int, y: Int) -> Int {
        return x + y
    }
    func sub(x: Int, y: Int) -> Int {
        return x - y
    }
    func mul(x:Int, y: Int) -> Int {
        return x * y
    }
}

In this example, FooAdd, FooSub and FooMul protocols only contain one function each and those functions are related (mathematical operation) therefore it really makes since to put them into a single protocol.  If you have multiple protocols that you are always grouping together, you may want to consider combining them into a single protocol. 

Error Handling in POP

In my Protocol Oriented programming with Swift book, I have a chapter on error handling.  I have been questioned about this since error handling is really part of the language itself and not really part of the POP paradigm.  These people are absolutely 100% correct however anytime we write or design an application we need to worry about how we will respond to and recover from errors therefore to me error-handling needs to be a part of any good design.  With this in mind, in my opinion, a book that talks about design, with a specific language, should include something on error handling.  That really is just my opinion and hopefully explains why I included a chapter on error handling in my book.

My Books and Posts

I received a one star review of my Protocol Oriented Programming with Swift book with a comment about my writing style.  Another person responded to the comment saying “The writing style in this book is actually very good. It is written so even the non-programmer can understand and grasp the concepts behind POP.  That is really my goal not only in my books but also in this blog.  I try to write in a way that everyone can grasp the concepts discussed.  My favorite review that I have received for any of my books was one for my Mastering Swift 2 book where the reviewer said, “This book is simple enough my 13 years old has started reading it and while I do not anticipate him reading past chapter 12...it is easy enough for him to follow.  I hope that I will always continue that writing style.

You see to me programming is something that is fun and magical.  I still remember the feeling I had as a 13 year old kid and writing my first Brickout game on a Commodore VIC-20.  Programming does not need to be overly complicated however we do need to ensure that our code works properly and can be easily maintained.  I really hope my posts and my books have helped.



Monday, April 4, 2016

Swift and the BeagleBone Black


Now that I have completed my three books on Swift (MasteringSwift, Mastering Swift 2 and Protocol Oriented Programming with Swift), I told my daughters that I would take a break from writing books for the summer.  My oldest told me that she wanted to start working on robots again.  At the age of ten, She is already a second-degree black belt, and an instructor in Tae Kwon Do so when she says she wants to do do something I generally listen.  So after a little discussion about what she wanted to do, we decided that we would pull out all of the robot parts and start working with our BeagleBone Blacks again.

I had to start off by doing some reading to catch up with everything that has happened over the past year and a half that spent writing.  In my reading I happened to stumble on the iacheived.it site that showed how to install Swift on the BeagleBone Black. I also found the SwiftyGPIO package (control the BeagleBone Black GPIO with Swift) that was featured on IBM’s Swiftpackage library.  So this got me thinking about being able to program our robots with Swift, now that sounds pretty exciting doesn’t it?

Note: This post and a most of the ones that show how to use Swift with the BeagleBone Black will be crossed posted between my Robotics Blog and my Swift programming blog.

The first part of this post will walk you through setting up your BeagleBone Black.  After we get the BeagleBone Black setup we will write some code that will let us control an LED with a button.  I know controlling a led with a button isn’t that exciting but we need to start somewhere and that really is like a “Hello World” application so lets get started.

Setting up our BeagleBone Black

The following list will walk you through setting up the BeagleBone Black.  Rather than writing out detail instructions I will provide links to the pages that I followed when I set up my boards.  Since I use a Macbook Pro, the instructions are for the Mac.  Sorry, but I do not have a Windows machine to mirror the steps on however the only Mac specific areas in these steps in where we copy the image over to the SD card and the Beagle Board site has a getting started page that may help anyone that uses Windows with these steps.  If you use the Beagle Board site, once you get the image on the SD card, you can skip to step 4 below.

1.  Get the latest Debian 8.3 image from Beagle Board’s site.  You can find the image here.
2.  We need to unzip the images.  We can do this using TheUnarchiver for Mac.
3.  Now we need to copy the image over to the SD card.  I would recommend using at least a 8 gig SD card.  Everything needed will take up 3.3 gig which will fit on a 4 gig card but you are not leaving yourself much extra space.  I use Pi Filler to copy the image onto the SD card.  Once installed, run the Pi Filler app and follow the on screen prompts.
4.  Once you have the image on the SD Card, go ahead and plug it into your BeagleBone Black and power it up. 
5.  If you are using a SD card greater than 4 gig, you will need to manually expand the file system since the image only uses 4 gig.  To do this you can following these instructions. 
6.  Now we are set to install Swift.  The instructions to do this are on the iachieved.it site.
7.  The last thing we need to do before we start to code is to get the SwiftyGPIO repository.  You can find the repository here.  Under the Sources directory you will find the file SwiftGPIO.swift file.  This is the file we will need to use with our code.

Now that our BeagleBone black setup, lets get ready to do some coding.  We will start by writing some code that will cause our LED to blink on and off.  We will then write a separate application to read the state of a button.  Finally we will combine the code to create an application that will turn the LED on and off with the button.  So lets get started.

Turning an LED On and Off

The first thing we need to do is to wire everything up.  When you do this wiring you will want to have the BeagleBone Black powered off.  The following diagram shows how we would wire a LED to our BeagleBone Black.  It is recommended that whenever we connect anything to the BeagleBone Black we should always disconnect the power.


  

We run a solder-less jumper from pin 1 of the P9 expansion header to the ground rail marked with the blue line on the breadboard and then take another solder-less jumper from pin 2 of the P9 expansion header to the power rail marked with the red line.  We will use these rails to provide power and ground for our LED and Button.

Now lets add the LED to our breadboard.  Connect the cathode end of the LED (shorter wire) to the ground rail of our breadboard and then connect the anode end of the LED (longer wire) to one of the other rows on our breadboard.

Now take a 100 OHM resistor and connect one end to the row on the breadboard that the LED is connected to and the other end of the resistor to another row on the breadboard.  Finally run a solder-less jumper from pin 12 of the P9 expansion header to the row that the 100 OHM resistor is connected too.  We are now set to power up the BeagleBone Black.

You will want to create a separate directory for each Swift project so lets begin by creating a directory named blinkyled and then change to that directory.  You will want to copy the SwiftyGPIO.swift file from the SwiftyGPIO package to this directory.

Copy the following code into a file named main.swift also in the blinkyled directory (the file needs to be named main.swift).

import Glibc

let gpios = SwiftyGPIO.getGPIOsForBoard(.BeagleBoneBlack)
var led = GPIO(name:"GPIO_60", id: 60)

led.direction = .OUT

while(true){
      print(“Changing”)
     led.value = (led.value == 0) ? 1 : 0
     usleep(150000)
}

In this file we start off by importing the GLibc module.  In the next line we retrieve the list of GPIOs available for the BeagleBone Black.  Next we get a reference to GPIO_60 (pin 12 of the P9 expansion header).  You can see the GPIO ports listed here.

The next line configures the port direction for the GPIO port.  We can use GPIODirection.IN or GPIODirection.OUT here.  Now we create a while loop.  Within the while loop the first line prints a message to the console letting us know that we are changing the LED.  The next line checks the value of the LED and changes it causing the LED to blink.  A value of 1 turns the LED on and a value of 0 turns it off.  We then use the usleep function to pause before we loop back.

To compile this application we use the following command:

swiftc –o blinkyled SwiftyGPIO.swift main.swift

This command uses the swift compiler to compile SwiftyGPIO.swift and main.swift and writes the output to the file named blinkyled.  We are now able to run our application.  If you attempt to run this without super user privileges the LED will not blink.  To access the GPIO ports you will need to run the application with sudo like this:

sudo ./blinkled

If everything is connected correctly, the LED should blink on and off pretty quickly.  Now lets look at how we would check the state of a button.

Reading the state of a button

Now that we have the LED working lets look at how we would read the state of a button.  To begin with lets connect a button to our Beaglebone Black as shown in the following diagram.  Keep in mind that whenever we connect anything to the BeagleBone Black we should always disconnect the power.
   


In this diagram we add the push button to the breadboard.  You will want the button to straddle the middle section as show in the previous image.  Using a solder-less jumper, connect the power rail of your breadboard to one end of the button.  Next connect the same end of the button to the ground rail of your breadboard using the 10K pulldown resistor.  Finally connect the other end of the button to pin 23 of the P9 expansion header. 

Now lets power up the BeagleBone Black and write our code to read the state of the button.  Create a directory named button and copy the SwiftyGPIO.swift file to this directory.  Next create a file named main.swift in the button directory and add the following code to it.

import Glibc

let gpios = SwiftyGPIO.getGPIOsForBoard(.BeagleBoneBlack)
var button = GPIO(name: "GPIO_49",id: 49)
button.direction = .IN
while(true){
      if button.value == 1 {
           print("Pressed")
      }
      usleep(10000)
}

In this file we start off by importing the GLibc module.  In the next line we retrieve the list of GPIOs available for the BeagleBone Black.  We then get a reference to GPIO_49 (pin 23 of the P9 expansion header). 

The next line configures the port direction for the GPIO port.  We can use GPIODirection.IN or GPIODirection.OUT here.  Notice in the LED example we used GPIODirection.OUT however in this example we used GPIODirection.IN.  Next we create a while loop.  Within the while loop we check the state of the port and if it is high (value of 1) we print the message “Pressed” to the console letting us know the button is pressed.  We then use the usleep function to pause before we loop back.

To compile this application we use the following command:

swiftc –o button SwiftyGPIO.swift main.swift

This command uses the swift compiler to compile SwiftyGPIO.swift and main.swift and writes the output to the file named button.  We are now able to run our application.  The following command will run our application.

sudo ./button

If everything is connected correctly, when you press the button you should get a message printed to the console.  Now lets put our LED and Button examples together to turn the LED on whenever the button is pressed.

Putting it together


The following diagram shows how we would wire the LED and Button to our BeagleBone Black (notice no changes from the previous two diagrams just combined them).


The following code will go in our main.swift file:

import Glibc

let gpios = SwiftyGPIO.getGPIOsForBoard(.BeagleBoneBlack)
var button = GPIO(name: "GPIO_49",id: 49)
var led = GPIO(name:"GPIO_60", id: 60)

button.direction = .IN
led.direction = .OUT

while(true){
      if button.value == 1 {
            print("Pressed")
           led.value = 1
      } else {
           led.value = 0
      }
      usleep(10*1000)
}

When you compile this, don’t forget to include the SwiftyGPIO.swift file.  When you run the application, the LED should turn on when you press the button and turn off when you release it.  The following image shows how my wiring looks in real life



Notice the sporty new BB8 case I made for my BeagleBone Black, pretty cool huh?  Not to mention that BB8 and BBB kind of go together.  Just printed it on my new 3D printer.  I will be talking about the printer in a post very soon and will include links to some of the stuff I have printed and designed including the BB8 case.  I am thinking about making a R2D2 case for my other BeagleBone Black.

If you are new to Swift, I will be discussing some of the basics while I am showing how to use Swift with the BeagleBone black however my assumption is you will have at least a basic understanding of Swift.  I will also be writing more blog posts that are specific to Swift on Linux on my Swift programming blog however if you are really interested in the language I would recommend my Mastering Swift 2 and Protocol Oriented Programming with Swift books.  Please keep in mind that those books talk about using Swift on the Mac however most of the language concepts themselves are the same whether you are using Swift on a Mac or with Linux.

Now that my books are done, you should start seeing a lot more posts on both my robotic and swift blogs.  I do have a question for anyone that might be able to answer: Does anyone know when/if we will see an update for the BeagleBone Black?  I am not talking about the X15 that looks like it is going to be pretty expensive.  I am looking more for an update to the BeagleBone black that will have roughly the same price point.